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Home / Portfolio / CGI, VFX, Rendering / VFX Project 36: Unreal Engine Lighting

Project Overview

This project showcases high-end CGI integration and rendering techniques. The primary focus was on realistic lighting, detailed texturing, and achieving a seamless blend between 3D elements and the environment. Scroll down to see the breakdown, raw renders, and an interactive 3D view.

Project Image
Early concept and blockout phase visual

Technical Breakdown

The models were sculpted using advanced techniques to ensure perfect edge flow. Substance Painter was utilized for all the PBR texturing, adding lifelike wear and tear. Finally, the scene was put together and rendered with real-time dynamic global illumination to make the materials pop.

After
Final Comp / High Poly
Before
Clay Render / Low Poly

VFX Project 36: Unreal Engine Lighting

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Dive into the breakdown and detailed workflow of my latest VFX and CGI project. This entry covers the entire pipeline from blockout to the final composite. Feel free to explore the interactive 3D model, comparison sliding shots, and a gallery of high-res renders below!

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Nitesh Kundal Mar 09, 2026
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NITESH KUNDAL Mar 09, 2026
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